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How many copies did Aotenjo: Infinite Hands sell?

Estimated copies sold
≈ 27k–43k
$74k–$198k after Steam's cut $134k–$304k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aotenjo: Infinite Hands out and predicted the genre from its 8 similar games. Every figure here, including Aotenjo: Infinite Hands's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–18k
best case 375k (Luck be a Landlord)
Games like Aotenjo: Infinite Hands

The middle of these games

≈ 9k–18k copies

≈ $20k–$78k after Steam's cut

from ~366 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Luck be a Landlord at ≈ 286k–464k copies, ≈ $785k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 140 reviews in their first month; the spread ran 107 to 7k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (8 of 8) and Roguelike Deckbuilder (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Deckbuilding, priced around $10. The breakout hits carry Simulation + Pixel Graphics + Procedural Generation; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Luck be a Landlord
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31x vs typical
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Card BattlerCard Game

Sizing up your own game? See what its genre can realistically do before you build it.