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How many copies did Draft of Darkness sell?

Estimated copies sold
≈ 9k–15k
$37k–$100k after Steam's cut $67k–$154k before the cut
from 363 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Draft of Darkness out and predicted the genre from its 8 similar games. Every figure here, including Draft of Darkness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 402k–436k
best case 16.6M (Lethal Company)
Games like Draft of Darkness

The middle of these games

≈ 402k–436k copies

≈ $2.9M–$3.5M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Roguelike Deckbuilder (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 35k reviews in their first month; the spread ran 31 to 114k.
The genre you'd be entering
Your set
Your set clusters on Roguelike Deckbuilder (4 of 8) and Card Battler (3 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $10. The breakout hits carry Online Co-Op + Horror + First-Person; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
43x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Across the Obelisk
2022
Est. copies
≈ 325k–527k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Cards of the Dead
2021
Est. copies
≈ 3k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before the cut
$7.99
105 reviews
Mostly Positive
ControllerAction
Content Warning
2024
Est. copies
≈ 4.0M–6.6M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$8.9M–$23.8M after Steam's cut $16.1M–$36.7M before the cut
$7.99
163k reviews
Very Positive
Online Co-OpHorror
Book of Demons
2018
Est. copies
≈ 287k–467k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

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