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How many copies did The Moon Ate The Sun - A Realtime Turn Based RPG sell?

Estimated copies sold
≈ 25–40
$69–$182 after Steam's cut $125–$280 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Moon Ate The Sun - A Realtime Turn Based RPG out and predicted the genre from its 8 similar games. Every figure here, including The Moon Ate The Sun - A Realtime Turn Based RPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–18k
best case 46k (Trigon: Space Story)
Games like The Moon Ate The Sun - A Realtime Turn Based RPG

The middle of these games

≈ 4k–18k copies

≈ $10k–$113k after Steam's cut

from ~217 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Tactical RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Trigon: Space Story at ≈ 35k–57k copies, ≈ $194k–$522k after Steam's cut.

What it took to get here
About half the games that made it here had over 172 reviews in their first month; the spread ran 19 to 716.
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (4 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Isometric + Rogue-like, priced around $20.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Seer's Gambit
2024
Est. copies
≈ 13k–21k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$54k–$146k after Steam's cut $99k–$224k before the cut
$14.99
530 reviews
Mostly Positive
StrategyRogue-lite
Rise of the Slime
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$14.99
146 reviews
Mixed
下一站江湖Ⅰ
2021
Est. copies
≈ 15k–24k
2.8x vs typical
SteamSpy 20k–50k
Est. revenue
$83k–$222k after Steam's cut $150k–$342k before the cut
$19.99
606 reviews
Mostly Positive
Open WorldStrategy
AbsentedAge: Squarebound
2020
Est. copies
≈ 2k–3k
SteamSpy 50k–100k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$12.99
67 reviews
Very Positive
Rogue-likeAction RPG
Metal as Phuk
2017
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before the cut
$4.99
251 reviews
Very Positive
Story RichTurn-Based Combat
Trigon: Space Story
2022
Est. copies
≈ 35k–57k
6.6x vs typical
SteamSpy 100k–200k
Est. revenue
$194k–$522k after Steam's cut $353k–$802k before the cut
$19.99
1k reviews
Mixed
IsometricRogue-like
Blacken Slash
2022
Est. copies
≈ 918–1k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$10k before the cut
$9.99
37 reviews
Positive
Hack and SlashTurn-Based Combat
The Chronicles of Quiver Dick
2018
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$2.99
183 reviews
Very Positive
HorrorAction Roguelike

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