Sign in
wishvane

How many copies did Emoji Shooter sell?

Estimated copies sold
≈ 645–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Emoji Shooter out and predicted the genre from its 8 similar games. Every figure here, including Emoji Shooter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 895k–1.1M
best case 2.4M (UNO)
Games like Emoji Shooter

The middle of these games

≈ 895k–1.1M copies

≈ $4.5M–$11.1M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (3 of 8) and Board Game (2 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10. The breakout hits carry Tabletop + Casual + Funny; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Imperator: Rome
2019
Est. copies
≈ 774k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.9M after Steam's cut $15.5M–$35.2M before the cut
$39.99
27k reviews
Mixed
StrategyGrand Strategy
Crab Champions
2023
Est. copies
≈ 770k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$9.99
31k reviews
Overwhelmingly Positive
Early AccessAction Roguelike
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
100% Orange Juice
2014
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$6.99
30k reviews
Very Positive
AnimeBoard Game
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Tropico 6
2019
Est. copies
≈ 848k–1.4M
SteamSpy 1M–2M
Est. revenue
$9.3M–$25.1M after Steam's cut $17.0M–$38.6M before the cut
$39.99
29k reviews
Very Positive
City BuilderStrategy
Dawn of Man
2019
Est. copies
≈ 513k–834k
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$24.99
18k reviews
Very Positive
Titan Souls
2015
Est. copies
≈ 674k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
14k reviews
Mostly Positive
Souls-likePixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.