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How many copies did Madness inside sell?

Estimated copies sold
≈ 2k–4k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 90 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Madness inside out and predicted the genre from its 8 similar games. Every figure here, including Madness inside's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 770k–1.9M
best case 10.2M (Schedule I)
Games like Madness inside

The middle of these games

≈ 770k–1.9M copies

≈ $6.8M–$17.8M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 3k to 153k.
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.2x vs typical
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Post-apocalypticSurvival

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