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How many copies did Nucleuz Underground sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nucleuz Underground out and predicted the genre from its 8 similar games. Every figure here, including Nucleuz Underground's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–169k
best case 213k (HARD BULLET)
Games like Nucleuz Underground

The middle of these games

≈ 73k–169k copies

≈ $403k–$826k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action-Adventure (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: HARD BULLET at ≈ 162k–263k copies, ≈ $891k–$2.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 677 reviews in their first month; the spread ran 63 to 1k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with VR + Gore, priced around $20.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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