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How many copies did Gnomes and Knights sell?

Estimated copies sold
≈ 10k–17k
$14k–$38k after Steam's cut $26k–$58k before the cut
from 413 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gnomes and Knights out and predicted the genre from its 8 similar games. Every figure here, including Gnomes and Knights's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–250k
best case 419k (Still Wakes the Deep)
Games like Gnomes and Knights

The middle of these games

≈ 41k–250k copies

≈ $83k–$688k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Still Wakes the Deep at ≈ 319k–518k copies, ≈ $3.1M–$8.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 413 reviews in their first month; the spread ran 261 to 3k.
The genre you'd be entering
Your set
Your set clusters on Horror (5 of 8) and Psychological Horror (4 of 8).
The winners
Winners here lead with Psychological Horror + Horror, priced around $35.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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