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How many copies did Cursed Digicam | 呪われたデジカメ sell?

Estimated copies sold
≈ 16k–27k
$36k–$97k after Steam's cut $65k–$149k before the cut
from 659 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cursed Digicam | 呪われたデジカメ out and predicted the genre from its 8 similar games. Every figure here, including Cursed Digicam | 呪われたデジカメ's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 284k–588k
best case 11.2M (Ready or Not)
Games like Cursed Digicam | 呪われたデジカメ

The middle of these games

≈ 284k–588k copies

≈ $2.0M–$2.6M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Ready or Not at ≈ 8.5M–13.9M copies, ≈ $117.4M–$315.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 75 to 143k.
The genre you'd be entering
Your set
Your set clusters on Horror (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Tactical + Realistic, priced around $50. The breakout hits carry Tactical + Realistic + FPS; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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