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How many copies did Beff Jezos Simulator sell?

Estimated copies sold
≈ 10k–16k
$27k–$73k after Steam's cut $50k–$113k before the cut
from 401 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beff Jezos Simulator out and predicted the genre from its 8 similar games. Every figure here, including Beff Jezos Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 132k–1.0M
best case 2.7M (Supermarket Simulator)
Games like Beff Jezos Simulator

The middle of these games

≈ 132k–1.0M copies

≈ $3.2M–$12.8M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.4M–$30.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 494 to 69k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationEducation

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