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wishvane

How many copies did Profiteer sell?

Estimated copies sold
≈ 50–81
$83–$221 after Steam's cut $150–$340 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Profiteer out and predicted the genre from its 8 similar games. Every figure here, including Profiteer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–144k
best case 236k (Niche - a genetics survival game)
Games like Profiteer

The middle of these games

≈ 23k–144k copies

≈ $186k–$862k after Steam's cut

from ~940 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Niche - a genetics survival game at ≈ 180k–292k copies, ≈ $890k–$2.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 325 reviews in their first month; the spread ran 20 to 671.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (6 of 8) and Board Game (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Puzzle, priced around $18.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Curious Expedition
2016
Est. copies
≈ 187k–304k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ExplorationRogue-like
Nemesis: Lockdown
2022
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$139k–$373k after Steam's cut $253k–$575k before the cut
$24.99
815 reviews
Mixed
Board GameMultiplayer
Munchkin Digital
2023
Est. copies
≈ 39k–64k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$162k–$436k after Steam's cut $295k–$671k before the cut
$14.99
2k reviews
Mostly Positive
DragonsFunny
Nexus 5X
2024
Est. copies
≈ 23k–38k
SteamSpy 50k–100k
Est. revenue
$96k–$258k after Steam's cut $175k–$397k before the cut
$14.99
940 reviews
Very Positive
Board GameStrategy
Niche - a genetics survival game
2017
Est. copies
≈ 180k–292k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$890k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$17.99
5k reviews
Very Positive
Turn-Based StrategyAdventure
Mahokenshi - The Samurai Deckbuilder
2023
Est. copies
≈ 15k–25k
SteamSpy 50k–100k
Est. revenue
$106k–$285k after Steam's cut $192k–$438k before the cut
$24.99
621 reviews
Mostly Positive
Board GameTurn-Based Tactics
Paladin's Oath
2022
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 50k–100k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$5.99
136 reviews
Very Positive
RPGStrategy
Sandwalkers
2025
Est. copies
≈ 14k–22k
SteamSpy 200k–500k
Est. revenue
$76k–$203k after Steam's cut $138k–$313k before the cut
$19.99
555 reviews
Mostly Positive
SingleplayerTurn-Based Combat

Sizing up your own game? See what its genre can realistically do before you build it.