Sign in
wishvane

How many copies did Niche - a genetics survival game sell?

Estimated copies sold
≈ 180k–292k
$890k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Niche - a genetics survival game out and predicted the genre from its 8 similar games. Every figure here, including Niche - a genetics survival game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–4k
best case 284k (Terra Nil)
Games like Niche - a genetics survival game

The middle of these games

≈ 1k–4k copies

≈ $3k–$15k after Steam's cut

from ~41 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Terra Nil at ≈ 217k–352k copies, ≈ $1.5M–$4.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 49 reviews in their first month; the spread ran 17 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and City Builder (4 of 8).
The winners
Winners here lead with Nature + Puzzle, priced around $25. The breakout hits carry Atmospheric + Procedural Generation + Casual; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

火鸦 blazing crow
2024
Est. copies
≈ 818–1k
SteamSpy under 20k
Est. revenue
$673–$2k after Steam's cut $1k–$3k before the cut
$2.99
33 reviews
Positive
StrategyRPG
Land Above Sea Below
2023
Est. copies
≈ 4k–6k
3.7x vs typical
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$7.99
151 reviews
Mostly Positive
City BuilderLogic
HexoCity
2024
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$9.99
23 reviews
Positive
ColorfulPuzzle
Mooselutions
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$5.99
41 reviews
Positive
PuzzleSokoban
Preserve
2025
Est. copies
≈ 19k–31k
19x vs typical
SteamSpy 50k–100k
Est. revenue
$66k–$176k after Steam's cut $119k–$271k before the cut
$12.49
769 reviews
Very Positive
PuzzleTurn-Based Strategy
ColdRidge
2024
Est. copies
≈ 3k–5k
3.0x vs typical
SteamSpy 20k–50k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$9.99
121 reviews
Mostly Positive
Matching Meadows
2024
Est. copies
≈ 868–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
35 reviews
Positive
CasualCard Game
Terra Nil
2023
Est. copies
≈ 217k–352k
213x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$24.99
9k reviews
Very Positive
NatureStrategy

Sizing up your own game? See what its genre can realistically do before you build it.