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How many copies did C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) sell?

Estimated copies sold
≈ 21k–34k
$40k–$107k after Steam's cut $72k–$164k before the cut
from 833 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) out and predicted the genre from its 8 similar games. Every figure here, including C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17.4M–42.2M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

The middle of these games

≈ 17.4M–42.2M copies

≈ $176.7M–$396.7M after Steam's cut

from ~690k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies.

What it took to get here
About half the games that made it here had over 132k reviews in their first month; the spread ran 35k to 470k.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Survival (5 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
4.0x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
HELLDIVERS™ 2
2024
Est. copies
≈ 28.7M–46.7M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
$315.9M–$849.4M after Steam's cut $574.4M–$1306.8M before the cut
$39.99
1.2M reviews
Mostly Positive
Online Co-OpPvE
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Rust
2018
Est. copies
≈ 42.4M–68.9M
2.0x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Palworld
2026
Est. copies
≈ 12.0M–19.4M
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Valheim
2021
Est. copies
≈ 13.4M–21.8M
SteamSpy 10M–20M
Est. revenue
$110.6M–$297.4M after Steam's cut $201.1M–$457.5M before the cut
$29.99
541k reviews
Very Positive
Open World Survival CraftSurvival
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft

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