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How many copies did Planet Miners sell?

Estimated copies sold
≈ 149–242
$491–$1k after Steam's cut $893–$2k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Planet Miners out and predicted the genre from its 8 similar games. Every figure here, including Planet Miners's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 59k–109k
best case 912k (SteamWorld Dig)
Games like Planet Miners

The middle of these games

≈ 59k–109k copies

≈ $530k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SteamWorld Dig at ≈ 695k–1.1M copies, ≈ $1.9M–$5.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 931 to 1k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Platformer + Mining, priced around $22. The breakout hits carry Platformer + Steampunk + Metroidvania; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Star Valor
2022
Est. copies
≈ 85k–138k
SteamSpy 100k–200k
Est. revenue
$584k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$24.99
3k reviews
Very Positive
SpaceSandbox
Automation Empire
2019
Est. copies
≈ 76k–124k
SteamSpy 100k–200k
Est. revenue
$628k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$29.99
3k reviews
Mixed
SimulationStrategy
SteamWorld Dig
2013
Est. copies
≈ 695k–1.1M
4.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$9.99
11k reviews
Very Positive
PlatformerMining
FortressCraft Evolved!
2015
Est. copies
≈ 150k–243k
SteamSpy 200k–500k
Est. revenue
$534k–$1.4M after Steam's cut $971k–$2.2M before the cut
$12.99
3k reviews
Mostly Positive
Open World Survival CraftAutomation
Stationeers
2017
Est. copies
≈ 318k–516k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.6M before the cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Interstellar Rift
2020
Est. copies
≈ 41k–67k
SteamSpy 100k–200k
Est. revenue
$227k–$611k after Steam's cut $413k–$939k before the cut
$19.99
2k reviews
Mixed
Space SimBuilding
Astrox Imperium
2019
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$148k–$399k after Steam's cut $270k–$613k before the cut
$14.99
1k reviews
Very Positive
SpaceSimulation
TerraTech Worlds
2024
Est. copies
≈ 57k–92k
SteamSpy 100k–200k
Est. revenue
$468k–$1.3M after Steam's cut $850k–$1.9M before the cut
$29.99
2k reviews
Mixed
Early AccessBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.