Sign in
wishvane

How many copies did Void Stealer Bodycam Horror sell?

Estimated copies sold
≈ 298–484
$737–$2k after Steam's cut $1k–$3k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Void Stealer Bodycam Horror out and predicted the genre from its 8 similar games. Every figure here, including Void Stealer Bodycam Horror's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–5.4M
best case 27.2M (The Forest)
Games like Void Stealer Bodycam Horror

The middle of these games

≈ 4.8M–5.4M copies

≈ $19.4M–$41.6M after Steam's cut

from ~144k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 55k reviews in their first month; the spread ran 35k to 178k.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and Survival Horror (6 of 8).
The winners
Winners here lead with Horror, priced around $25. The breakout hits carry Crafting + Survival + Open World; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Subnautica
2018
Est. copies
≈ 11.5M–18.7M
2.6x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Content Warning
2024
Est. copies
≈ 4.0M–6.6M
SteamSpy 5M–10M
Est. revenue
$8.9M–$23.8M after Steam's cut $16.1M–$36.7M before the cut
$7.99
163k reviews
Very Positive
Online Co-OpHorror
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
3.5x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Sons Of The Forest
2024
Est. copies
≈ 7.9M–12.8M
2.2x vs typical
SteamSpy 10M–20M
Est. revenue
$65.0M–$174.9M after Steam's cut $118.2M–$269.0M before the cut
$29.99
318k reviews
Very Positive
SurvivalOpen World
The Forest
2018
Est. copies
≈ 20.7M–33.6M
4.7x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Subnautica: Below Zero
2021
Est. copies
≈ 2.7M–4.4M
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.5M after Steam's cut $40.2M–$91.5M before the cut
$29.99
108k reviews
Very Positive
Open World Survival CraftSurvival
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.