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How many copies did Black Light Kills sell?

Estimated copies sold
≈ 2k–4k
$2k–$7k after Steam's cut $4k–$10k before the cut
from 89 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Black Light Kills out and predicted the genre from its 8 similar games. Every figure here, including Black Light Kills's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–502k
best case 2.3M (Five Nights at Freddy's: Security Breach)
Games like Black Light Kills

The middle of these games

≈ 102k–502k copies

≈ $1.1M–$4.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Five Nights at Freddy's: Security Breach at ≈ 1.7M–2.8M copies, ≈ $19.1M–$51.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 803 to 19k.
The genre you'd be entering
Your set
Your set clusters on Horror (5 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $40. The breakout hits carry Robots + Exploration + Multiple Endings; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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