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How many copies did Garbage Packer sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 58 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garbage Packer out and predicted the genre from its 8 similar games. Every figure here, including Garbage Packer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 269–4k
best case 2.4M (A Hat in Time)
Games like Garbage Packer

The middle of these games

≈ 269–4k copies

≈ $1k–$51k after Steam's cut

from ~21 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.1M–$40.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 1 to 11k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (6 of 8) and 3D Platformer (5 of 8).
The winners
Winners here lead with 3D Platformer, priced around $35. The breakout hits carry Great Soundtrack + Open World + Adventure; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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