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How many copies did ?? Movie Theater sell?

Estimated copies sold
≈ 4k–6k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 148 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ?? Movie Theater out and predicted the genre from its 8 similar games. Every figure here, including ?? Movie Theater's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 180k (SLUDGE LIFE)
Games like ?? Movie Theater

The middle of these games

≈ 1k–3k copies

≈ $2k after Steam's cut

from ~44 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: SLUDGE LIFE at ≈ 137k–223k copies, ≈ $565k–$1.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 24 reviews in their first month; the spread ran 14 to 130.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (7 of 8) and Walking Simulator (7 of 8).
The winners
Winners here lead with Open World + 3D Platformer, priced around $15. The breakout hits carry Indie + Open World + Funny; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.2x vs typical
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CasualRPG
SLUDGE LIFE
2021
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≈ 137k–223k
126x vs typical
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Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$14.99
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Very Positive
IndieAdventure
the office simulation
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AdventureWalking Simulator
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$815–$2k after Steam's cut $1k–$3k before the cut
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Emberfly
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SimulationStrategy

Sizing up your own game? See what its genre can realistically do before you build it.