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How many copies did Tae Kwon Dog sell?

Estimated copies sold
≈ 99–161
$27–$73 after Steam's cut $49–$112 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tae Kwon Dog out and predicted the genre from its 8 similar games. Every figure here, including Tae Kwon Dog's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 582k–1.1M
best case 8.6M (Vampire Survivors)
Games like Tae Kwon Dog

The middle of these games

≈ 582k–1.1M copies

≈ $356k–$2.7M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 15k to 129k.
The genre you'd be entering
Your set
Your set clusters on Arcade (5 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Action Roguelike + Bullet Hell; a typical game here doesn't.
The era
The games you compared span 2008 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Vampire Survivors
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≈ 6.6M–10.7M
23x vs typical
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Superflight
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Super Hexagon
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≈ 1.6M–2.6M
2.2x vs typical
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MusicRhythm

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