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wishvane

How many copies did Superflight sell?

Estimated copies sold
≈ 398k–647k
$327k–$880k after Steam's cut $595k–$1.4M before the cut
from 12k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Superflight out and predicted the genre from its 8 similar games. Every figure here, including Superflight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 522k–1.1M
best case 1.7M (Besiege)
Games like Superflight

The middle of these games

≈ 522k–1.1M copies

≈ $2.2M–$7.1M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Flight (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.4M–$14.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Flight (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
The era
The games you compared span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
The Plan
2014
Est. copies
≈ 1.3M–2.2M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
24k reviews
Very Positive
Free to PlayIndie
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
AER Memories of Old
2017
Est. copies
≈ 265k–431k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$14.99
8k reviews
Very Positive
AdventureExploration
SpaceEngine
2019
Est. copies
≈ 472k–767k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$29.99
16k reviews
Overwhelmingly Positive
Early AccessOpen World
A Short Hike
2019
Est. copies
≈ 651k–1.1M
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$7.99
23k reviews
Overwhelmingly Positive
ExplorationRelaxing
Transport Fever
2016
Est. copies
≈ 451k–733k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Learn to Fly 3
2017
Est. copies
≈ 388k–631k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual

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