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How many copies did Summer of '58 sell?

Estimated copies sold
≈ 122k–199k
$303k–$814k after Steam's cut $550k–$1.3M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Summer of '58 out and predicted the genre from its 8 similar games. Every figure here, including Summer of '58's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–4.7M
best case 4.6M (MiSide)
Games like Summer of '58

The middle of these games

≈ 2.2M–4.7M copies

≈ $24.4M–$38.5M after Steam's cut

from ~85k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: MiSide at ≈ 3.5M–5.7M copies, ≈ $14.5M–$39.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 4k to 64k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Psychological Horror + Story Rich, priced around $15.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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