Sign in
wishvane

How many copies did Reus 2 sell?

Estimated copies sold
≈ 57k–92k
$391k–$1.1M after Steam's cut $711k–$1.6M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Reus 2 out and predicted the genre from its 8 similar games. Every figure here, including Reus 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 6.0M (SPORE™)
Games like Reus 2

The middle of these games

≈ 2k–4k copies

≈ $7k–$18k after Steam's cut

from ~83 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: SPORE™ at ≈ 4.6M–7.5M copies, ≈ $25.2M–$67.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 6 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on God Game (6 of 8) and Colony Sim (5 of 8).
The winners
Winners here lead with God Game + Sandbox, priced around $20. The breakout hits carry Simulation + Building + Life Sim; a typical game here doesn't.
The era
The games you compared span 2008 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Merge Me!
2023
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$202–$545 after Steam's cut $368–$838 before the cut
$0.99
30 reviews
Mostly Negative
SimulationIdler
Intelligent Design: An Evolutionary Sandbox
2017
Est. copies
≈ 5k–8k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$41k before the cut
$6.99
149 reviews
Mixed
IdlerColony Sim
Zen World
2026
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before the cut
$9.99
58 reviews
Very Positive
StrategyRelaxing
Deisim
2022
Est. copies
≈ 23k–37k
11x vs typical
SteamSpy 20k–50k
Est. revenue
$93k–$250k after Steam's cut $169k–$384k before the cut
$14.99
909 reviews
Very Positive
God GameSandbox
Toy Trains
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before the cut
$14.99
108 reviews
Very Positive
VRCasual
Hexagod
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$7.99
83 reviews
Very Positive
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
874x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
679x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game

Sizing up your own game? See what its genre can realistically do before you build it.