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How big is Quake Champions?

Estimated owners
≈ 967k–1.6M
from 39k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quake Champions out and predicted the genre from its 8 similar games. Every figure here, including Quake Champions's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–74k
best case 108k (3D Aim Trainer)
Games like Quake Champions

The middle of these games

≈ 19k–74k copies

≈ $102k–$232k after Steam's cut

from ~930 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: 3D Aim Trainer at ≈ 82k–134k copies.

What it took to get here
About half the games that made it here had over 304 reviews in their first month; the spread ran 110 to 804.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Arena Shooter (5 of 8).
The winners
Winners here lead with e-sports + FPS.
The era
The games you compared span 2011 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Combots
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≈ 15k–24k
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$20k–$54k after Steam's cut $37k–$84k before the cut
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IndieVR
TRIBES 3: Rivals
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≈ 76k–124k
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Hero ShooterAction

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