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How many copies did Railroads Online sell?

Estimated copies sold
≈ 149k–243k
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Railroads Online out and predicted the genre from its 8 similar games. Every figure here, including Railroads Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 131k–170k
best case 132.9M (Grand Theft Auto V Legacy)
Games like Railroads Online

The middle of these games

≈ 131k–170k copies

≈ $1.5M–$2.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Grand Theft Auto V Legacy at ≈ 101.3M–164.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 748 reviews in their first month; the spread ran 8 to 986.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Trains (7 of 8).
The winners
Winners here lead with Open World + Crime. The breakout hits carry Action + Multiplayer + Crime; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Grand Theft Auto V Legacy
2015
Est. copies
≈ 101.3M–164.6M
448x vs typical
SteamSpy 50M–100M
Est. revenue
Free
Free
2.1M reviews
Very Positive
Open WorldAction
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 3
2022
Est. copies
≈ 115k–186k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 99k–162k
SteamSpy 50k–100k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Train Sim World® 5
2024
Est. copies
≈ 130k–211k
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$39.99
5k reviews
Mostly Positive
SimulationAdventure
Hypertrain
2019
Est. copies
≈ 1k–2k
too small to compare
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$8.99
44 reviews
Mostly Positive
SimulationRacing
Railroader
2023
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$29.99
4k reviews
Overwhelmingly Positive
Early AccessSimulation
Metrogether Train Simulator
2025
Est. copies
≈ 620–1k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$17.99
25 reviews
Mostly Positive
SimulationTrains

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