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How many copies did DEAD TRASH sell?

Estimated copies sold
≈ 11k–18k
$9k–$25k after Steam's cut $17k–$38k before the cut
from 454 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEAD TRASH out and predicted the genre from its 8 similar games. Every figure here, including DEAD TRASH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–26k
best case 589k (Warhammer 40,000: Boltgun)
Games like DEAD TRASH

The middle of these games

≈ 3k–26k copies

≈ $9k–$186k after Steam's cut

from ~279 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Warhammer 40,000: Boltgun at ≈ 449k–729k copies, ≈ $2.7M–$7.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 65 reviews in their first month; the spread ran 22 to 7k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Boomer Shooter (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with Boomer Shooter + FPS, priced around $16. The breakout hits carry Warhammer 40K + Retro + Pixel Graphics; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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