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How many copies did REAPER sell?

Estimated copies sold
≈ 2k–3k
$2k–$5k after Steam's cut $3k–$7k before the cut
from 83 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left REAPER out and predicted the genre from its 8 similar games. Every figure here, including REAPER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–15k
best case 150k (Beyond Citadel)
Games like REAPER

The middle of these games

≈ 14k–15k copies

≈ $52k–$79k after Steam's cut

from ~418 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Beyond Citadel at ≈ 114k–185k copies, ≈ $470k–$1.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 150 reviews in their first month; the spread ran 51 to 1k.
The genre you'd be entering
Your set
Your set clusters on Boomer Shooter (8 of 8) and FPS (7 of 8).
The winners
Winners here lead with FPS + Female Protagonist, priced around $15. The breakout hits carry Female Protagonist + Anime + 2.5D; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FPSBoomer Shooter
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Boomer ShooterFPS
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2025
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11x vs typical
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FPSFemale Protagonist
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too small to compare
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Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.