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How many copies did Yet Another Climbing Game sell?

Estimated copies sold
≈ 719–1k
$987–$3k after Steam's cut $2k–$4k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Yet Another Climbing Game out and predicted the genre from its 8 similar games. Every figure here, including Yet Another Climbing Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–1.6M
best case 2.5M (Risk of Rain (2013))
Games like Yet Another Climbing Game

The middle of these games

≈ 1.4M–1.6M copies

≈ $6.2M–$9.0M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Risk of Rain (2013) at ≈ 1.9M–3.1M copies, ≈ $5.2M–$13.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 155 reviews in their first month; the spread ran 3 to 4k.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $10.
The era
The games you compared span 2006 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 1M–2M
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Risk of Rain (2013)
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1.6x vs typical
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ExplorationFlight

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