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How many copies did 再刷一把2:金色传说 sell?

Estimated copies sold
≈ 70k–114k
$192k–$516k after Steam's cut $349k–$794k before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 再刷一把2:金色传说 out and predicted the genre from its 8 similar games. Every figure here, including 再刷一把2:金色传说's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179–6k
best case 7.3M (Path of Exile 2)
Games like 再刷一把2:金色传说

The middle of these games

≈ 179–6k copies

≈ $63–$880 after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Path of Exile 2 at ≈ 5.6M–9.1M copies, ≈ $45.9M–$123.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 1 to 102k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action RPG (7 of 8) and Hack and Slash (5 of 8).
The winners
Winners here lead with Action RPG + Hack and Slash, priced around $27. The breakout hits carry Dark Fantasy + Isometric + Hack and Slash; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGHack and Slash

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