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How many copies did holo8 sell?

Estimated copies sold
≈ 4k–7k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 167 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left holo8 out and predicted the genre from its 8 similar games. Every figure here, including holo8's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–27k
best case 64k (Dreamcore)
Games like holo8

The middle of these games

≈ 23k–27k copies

≈ $66k–$87k after Steam's cut

from ~725 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Dreamcore at ≈ 49k–79k copies, ≈ $240k–$645k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 88 reviews in their first month; the spread ran 25 to 725.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Psychological Horror (6 of 8) and Walking Simulator (6 of 8).
The winners
Winners here lead with Exploration + Walking Simulator, priced around $18. The breakout hits carry 3D + Nonlinear + Surreal; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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HorrorThriller

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