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How many copies did The Utility Room sell?

Estimated copies sold
≈ 7k–11k
$25k–$68k after Steam's cut $46k–$104k before the cut
from 285 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Utility Room out and predicted the genre from its 8 similar games. Every figure here, including The Utility Room's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.8M–19.7M
best case 27.3M (Phasmophobia)
Games like The Utility Room

The middle of these games

≈ 7.8M–19.7M copies

≈ $112.1M–$177.8M after Steam's cut

from ~268k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 34 reviews in their first month; the spread ran 2 to 40k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Horror (6 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VRChat
2017
Est. copies
≈ 9.2M–15.0M
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
3.1x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Sense of Darkness
2024
Est. copies
≈ 174–282
too small to compare
SteamSpy 50k–100k
Est. revenue
$239–$640 after Steam's cut $434–$985 before the cut
$4.99
7 reviews
7 user reviews
VR: Vacate the Room (Virtual Reality Escape)
2016
Est. copies
≈ 10k–17k
too small to compare
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$3.99
252 reviews
Very Positive
AdventureVR
A Wake Inn
2021
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$19.99
44 reviews
Mixed
VRHorror
The Inner Descent VR
2024
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$96–$257 after Steam's cut $175–$396 before the cut
$6.99
2 reviews
2 user reviews
Clamb
2024
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$5.99
159 reviews
Mixed

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