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wishvane

How many copies did X-note sell?

Estimated copies sold
≈ 12k–20k
$51k–$136k after Steam's cut $92k–$210k before the cut
from 252 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left X-note out and predicted the genre from its 8 similar games. Every figure here, including X-note's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–212k
best case 557k (Hatoful Boyfriend)
Games like X-note

The middle of these games

≈ 65k–212k copies

≈ $413k–$828k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hatoful Boyfriend at ≈ 424k–689k copies, ≈ $1.2M–$3.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Otome (8 of 8).
The winners
Winners here lead with Visual Novel + Dating Sim, priced around $10.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Psychedelica of the Black Butterfly
2018
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$228k–$613k after Steam's cut $415k–$944k before the cut
$29.99
910 reviews
Very Positive
OtomeAdventure
Hatoful Boyfriend
2014
Est. copies
≈ 424k–689k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
8k reviews
Very Positive
Visual NovelDating Sim
Hakuoki: Edo Blossoms
2018
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$93k–$251k after Steam's cut $170k–$386k before the cut
$9.99
1k reviews
Overwhelmingly Positive
OtomeVisual Novel
Hustle Cat
2016
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$300k–$806k after Steam's cut $545k–$1.2M before the cut
$19.99
1k reviews
Very Positive
Visual NovelIndie
My Vow to My Liege
2020
Est. copies
≈ 102k–165k
SteamSpy 100k–200k
Est. revenue
$280k–$752k after Steam's cut $508k–$1.2M before the cut
$9.99
4k reviews
Very Positive
Female ProtagonistRomance
Cinderella Phenomenon - Otome/Visual Novel
2017
Est. copies
≈ 142k–231k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlayOtome
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
Amnesia™: Memories
2015
Est. copies
≈ 218k–354k
SteamSpy 100k–200k
Est. revenue
$598k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel

Sizing up your own game? See what its genre can realistically do before you build it.