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How many copies did GeckoShop sell?

Estimated copies sold
≈ 9k–15k
$26k–$70k after Steam's cut $47k–$108k before the cut
from 383 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GeckoShop out and predicted the genre from its 8 similar games. Every figure here, including GeckoShop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–140k
best case 279k (Tiny Pasture)
Games like GeckoShop

The middle of these games

≈ 76k–140k copies

≈ $208k–$901k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Tiny Pasture at ≈ 213k–346k copies, ≈ $350k–$942k after Steam's cut.

What it took to get here
About half the games that made it here had over 913 reviews in their first month; the spread ran 348 to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Building (5 of 8).
The winners
Winners here lead with Idler + Farming Sim, priced around $6.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Megaquarium
2018
Est. copies
≈ 115k–186k
SteamSpy 200k–500k
Est. revenue
$788k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
4k reviews
Overwhelmingly Positive
CasualSimulation
Let's Build a Zoo
2021
Est. copies
≈ 102k–165k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$560k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
SimulationPixel Graphics
Tiny Pasture
2025
Est. copies
≈ 213k–346k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$350k–$942k after Steam's cut $637k–$1.4M before the cut
$5.99
9k reviews
Very Positive
IdlerFarming Sim
Unholy Heights
2013
Est. copies
≈ 104k–169k
SteamSpy 100k–200k
Est. revenue
$114k–$307k after Steam's cut $208k–$472k before the cut
$3.99
2k reviews
Very Positive
BuildingColony Sim
Aquarist
2024
Est. copies
≈ 29k–46k
SteamSpy 20k–50k
Est. revenue
$126k–$338k after Steam's cut $228k–$520k before the cut
$15.99
1k reviews
Very Positive
IndieSandbox
Cornerpond
2025
Est. copies
≈ 68k–110k
SteamSpy 50k–100k
Est. revenue
$56k–$149k after Steam's cut $101k–$230k before the cut
$2.99
3k reviews
Overwhelmingly Positive
SimulationIdler
Spirittea
2023
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$108k–$290k after Steam's cut $196k–$447k before the cut
$19.99
792 reviews
Very Positive
Promise Mascot Agency
2025
Est. copies
≈ 68k–110k
SteamSpy 20k–50k
Est. revenue
$465k–$1.3M after Steam's cut $846k–$1.9M before the cut
$24.99
3k reviews
Overwhelmingly Positive
RPGAdventure

Sizing up your own game? See what its genre can realistically do before you build it.