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How many copies did Spirittea sell?

Estimated copies sold
≈ 20k–32k
$108k–$290k after Steam's cut $196k–$447k before the cut
from 792 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spirittea out and predicted the genre from its 8 similar games. Every figure here, including Spirittea's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 310k–1.1M
best case 6.5M (The Sims™ 4)
Games like Spirittea

The middle of these games

≈ 310k–1.1M copies

≈ $1.9M–$10.2M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 533 to 14k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Life Sim + Character Customization.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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