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How many copies did Tallowmere sell?

Estimated copies sold
≈ 42k–68k
$46k–$123k after Steam's cut $83k–$189k before the cut
from 855 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tallowmere out and predicted the genre from its 8 similar games. Every figure here, including Tallowmere's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–16k
best case 351k (Have a Nice Death)
Games like Tallowmere

The middle of these games

≈ 13k–16k copies

≈ $47k–$53k after Steam's cut

from ~402 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Have a Nice Death at ≈ 267k–434k copies, ≈ $1.8M–$4.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 272 to 7k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Hack and Slash (7 of 8).
The winners
Winners here lead with 2D Platformer, priced around $19. The breakout hits carry 2D Platformer + Platformer + 2D Fighter; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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