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How many copies did Tallowmere 2: Curse of the Kittens sell?

Estimated copies sold
≈ 9k–15k
$26k–$69k after Steam's cut $47k–$107k before the cut
from 379 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tallowmere 2: Curse of the Kittens out and predicted the genre from its 8 similar games. Every figure here, including Tallowmere 2: Curse of the Kittens's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 213k–345k
best case 769k (Neon Abyss)
Games like Tallowmere 2: Curse of the Kittens

The middle of these games

≈ 213k–345k copies

≈ $892k–$1.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Neon Abyss at ≈ 586k–952k copies, ≈ $3.2M–$8.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 3k to 7k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (6 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Rogue-like + Platformer, priced around $20. The breakout hits carry Loot + Replay Value + Cyberpunk; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.7x vs typical
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CRPGAction Roguelike

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