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How many copies did Lucky Lord: The Coin Pusher of Fate sell?

Estimated copies sold
≈ 3k–4k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 111 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lucky Lord: The Coin Pusher of Fate out and predicted the genre from its 8 similar games. Every figure here, including Lucky Lord: The Coin Pusher of Fate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 693k–1.3M
best case 1.0M (Halls of Torment)
Games like Lucky Lord: The Coin Pusher of Fate

The middle of these games

≈ 693k–1.3M copies

≈ $1.5M–$5.9M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Halls of Torment at ≈ 788k–1.3M copies, ≈ $1.4M–$3.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 454 reviews in their first month; the spread ran 96 to 24k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $7.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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RunnerPhysics

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