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How many copies did Wukong Fight in Kaoria sell?

Estimated copies sold
≈ 223–363
$551–$1k after Steam's cut $1k–$2k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wukong Fight in Kaoria out and predicted the genre from its 8 similar games. Every figure here, including Wukong Fight in Kaoria's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 749–3k
best case 90k (Made in Abyss: Binary Star Falling into Darkness)
Games like Wukong Fight in Kaoria

The middle of these games

≈ 749–3k copies

≈ $2k–$9k after Steam's cut

from ~70 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Made in Abyss: Binary Star Falling into Darkness at ≈ 69k–112k copies, ≈ $1.1M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 705 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (8 of 8) and Action RPG (8 of 8).
The winners
Winners here lead with Anime + Action-Adventure, priced around $60. The breakout hits carry Anime + Dungeon Crawler + Exploration; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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