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How many copies did Super Cyborg sell?

Estimated copies sold
≈ 41k–66k
$56k–$151k after Steam's cut $102k–$232k before the cut
from 837 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Cyborg out and predicted the genre from its 8 similar games. Every figure here, including Super Cyborg's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 222k–277k
best case 3.9M (Broforce)
Games like Super Cyborg

The middle of these games

≈ 222k–277k copies

≈ $940k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Gore (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Broforce at ≈ 3.0M–4.8M copies, ≈ $12.3M–$33.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Gore (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Shooter + Parkour, priced around $17.
The era
The games you compared span 2011 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 820k–1.3M
6.6x vs typical
SteamSpy 1M–2M
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$19.99
28k reviews
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ActionIndie
Turok
2015
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≈ 205k–334k
SteamSpy 200k–500k
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$19.99
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ActionDinosaurs
BEEP
2011
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≈ 296k–480k
SteamSpy 500k–1M
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5k reviews
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IndiePlatformer
BRAIN / OUT
2017
Est. copies
≈ 524k–851k
3.5x vs typical
SteamSpy 1M–2M
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Free to Play2D
Guns, Gore and Cannoli 2
2018
Est. copies
≈ 169k–275k
SteamSpy 100k–200k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$12.99
6k reviews
Very Positive
ActionSide Scroller
Guns, Gore & Cannoli
2015
Est. copies
≈ 211k–343k
SteamSpy 200k–500k
Est. revenue
$580k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$9.99
4k reviews
Very Positive
ActionSide Scroller
Broforce
2015
Est. copies
≈ 3.0M–4.8M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Superfighters Deluxe
2018
Est. copies
≈ 109k–177k
SteamSpy 200k–500k
Est. revenue
$299k–$803k after Steam's cut $543k–$1.2M before the cut
$9.99
4k reviews
Very Positive
ActionPixel Graphics

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