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How many copies did Nebulock sell?

Estimated copies sold
≈ 15k–24k
$12k–$32k after Steam's cut $22k–$50k before the cut
from 588 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nebulock out and predicted the genre from its 8 similar games. Every figure here, including Nebulock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–70k
best case 618k (Beat Hazard)
Games like Nebulock

The middle of these games

≈ 26k–70k copies

≈ $135k–$292k after Steam's cut

from ~856 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Beat Hazard at ≈ 471k–765k copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Twin Stick Shooter (7 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $10. The breakout hits carry 2D + Rhythm + Music-Based Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Chippy
2019
Est. copies
≈ 34k–55k
SteamSpy under 20k
Est. revenue
$141k–$378k after Steam's cut $256k–$581k before the cut
$14.99
1k reviews
Very Positive
Beat Hazard
2010
Est. copies
≈ 471k–765k
8.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Really Big Sky
2012
Est. copies
≈ 119k–194k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$164k–$441k after Steam's cut $298k–$678k before the cut
$4.99
2k reviews
Mostly Positive
IndieAction
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before the cut
$19.99
679 reviews
Very Positive
RhythmMusic-Based Procedural Generation
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Survivors of the Dawn
2023
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$42k–$112k after Steam's cut $76k–$172k before the cut
$7.99
765 reviews
Mostly Positive
Early AccessAction Roguelike
Echoes+
2015
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
Free
Free
856 reviews
Very Positive
Free to PlayAction
Starward Rogue
2016
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$67k–$180k after Steam's cut $121k–$276k before the cut
$11.99
487 reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.