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How many copies did Dreams of Aether sell?

Estimated copies sold
≈ 47k–77k
$39k–$104k after Steam's cut $71k–$161k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dreams of Aether out and predicted the genre from its 8 similar games. Every figure here, including Dreams of Aether's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 325k–440k
best case 407k (Pixel Strike 3D)
Games like Dreams of Aether

The middle of these games

≈ 325k–440k copies

≈ $2.4M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Pixel Strike 3D at ≈ 310k–504k copies.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 2 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (5 of 8) and Competitive (2 of 8).
The winners
Winners here lead with FPS + Tactical.
The era
The games you compared span 2013 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndiePixel Graphics
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1.7x vs typical
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Arcade2D

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