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How many copies did InnerSpace sell?

Estimated copies sold
≈ 11k–18k
$59k–$160k after Steam's cut $108k–$245k before the cut
from 355 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left InnerSpace out and predicted the genre from its 8 similar games. Every figure here, including InnerSpace's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–380k
best case 915k (X-Plane 11)
Games like InnerSpace

The middle of these games

≈ 41k–380k copies

≈ $506k–$2.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: X-Plane 11 at ≈ 697k–1.1M copies, ≈ $5.7M–$15.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 404 to 6k.
The genre you'd be entering
Your set
Your set clusters on Flight (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $30.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

《蜀山:初章》买断版
2022
Est. copies
≈ 148k–241k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before the cut
$24.99
6k reviews
Mostly Positive
Massively MultiplayerOpen World
AER Memories of Old
2017
Est. copies
≈ 265k–431k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$14.99
8k reviews
Very Positive
AdventureExploration
X-Plane 11
2017
Est. copies
≈ 697k–1.1M
5.1x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.5M after Steam's cut $10.4M–$23.8M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
Feather
2019
Est. copies
≈ 23k–38k
SteamSpy under 20k
Est. revenue
$64k–$171k after Steam's cut $116k–$263k before the cut
$9.99
805 reviews
Very Positive
ExplorationFlight
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 34k–54k
SteamSpy 100k–200k
Est. revenue
$323k–$867k after Steam's cut $587k–$1.3M before the cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
Avorion
2020
Est. copies
≈ 361k–586k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox
The Brew Barons
2024
Est. copies
≈ 21k–35k
SteamSpy 20k–50k
Est. revenue
$129k–$347k after Steam's cut $235k–$533k before the cut
$21.99
860 reviews
Mostly Positive
FlightAction

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