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How many copies did Mini Merchant sell?

Estimated copies sold
≈ 322–524
$530–$1k after Steam's cut $964–$2k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini Merchant out and predicted the genre from its 8 similar games. Every figure here, including Mini Merchant's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.9M–9.8M
best case 12.4M (Human Fall Flat)
Games like Mini Merchant

The middle of these games

≈ 5.9M–9.8M copies

≈ $53.8M–$76.0M after Steam's cut

from ~225k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Human Fall Flat at ≈ 9.4M–15.3M copies, ≈ $51.8M–$139.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 2 to 208k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 2M–5M
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ManagementSingleplayer
Human Fall Flat
2016
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≈ 9.4M–15.3M
SteamSpy 10M–20M
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$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
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Escape RoomPuzzle

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