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How many copies did Social Justice Warriors sell?

Estimated copies sold
≈ 6k–10k
$14k–$37k after Steam's cut $25k–$57k before the cut
from 128 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Social Justice Warriors out and predicted the genre from its 8 similar games. Every figure here, including Social Justice Warriors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 86k–330k
best case 633k (Nubby's Number Factory)
Games like Social Justice Warriors

The middle of these games

≈ 86k–330k copies

≈ $165k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Nubby's Number Factory at ≈ 482k–784k copies, ≈ $662k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 170 reviews in their first month; the spread ran 1 to 4k.
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Education (4 of 8).
The winners
Winners here lead with Rogue-like + Arcade, priced around $5.
The era
The games you compared span 2013 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationArcade

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