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How many copies did Half-Life 2: Episode One sell?

Estimated copies sold
≈ 2.0M–3.2M
from 31k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Half-Life 2: Episode One out and predicted the genre from its 8 similar games. Every figure here, including Half-Life 2: Episode One's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–14.8M
best case 31.7M (Cyberpunk 2077)
Games like Half-Life 2: Episode One

The middle of these games

≈ 3.2M–14.8M copies

≈ $27.7M–$146.5M after Steam's cut

from ~145k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 32k reviews in their first month; the spread ran 482 to 326k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Sci-fi (7 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60.
The era
The games you compared span 2004 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Half-Life 2: Episode Two
2007
Est. copies
≈ 2.6M–4.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
FPSAction
BioShock Infinite
2013
Est. copies
≈ 9.2M–14.9M
SteamSpy 2M–5M
Est. revenue
$75.8M–$203.9M after Steam's cut $137.9M–$313.7M before the cut
$29.99
145k reviews
Very Positive
Halo: The Master Chief Collection
2019
Est. copies
≈ 7.5M–12.3M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$83.0M–$223.2M after Steam's cut $150.9M–$343.3M before the cut
$39.99
262k reviews
Very Positive
Great SoundtrackFPS
Black Mesa
2020
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$19.7M–$53.0M after Steam's cut $35.8M–$81.5M before the cut
$19.99
145k reviews
Very Positive
FPSRemake
Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
6.7x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Deus Ex: Human Revolution - Director's Cut
2013
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$19.99
30k reviews
Very Positive
CyberpunkStealth
INDUSTRIA
2021
Est. copies
≈ 107k–174k
SteamSpy 500k–1M
Est. revenue
$587k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Mostly Positive
FPSAction

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