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How many copies did CYBERSLAYER: No Time to Regret sell?

Estimated copies sold
≈ 868–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 35 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CYBERSLAYER: No Time to Regret out and predicted the genre from its 8 similar games. Every figure here, including CYBERSLAYER: No Time to Regret's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 765–2k
best case 5k (Game Of Mafia)
Games like CYBERSLAYER: No Time to Regret

The middle of these games

≈ 765–2k copies

≈ $793–$8k after Steam's cut

from ~33 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Game Of Mafia at ≈ 4k–6k copies, ≈ $10k–$27k after Steam's cut.

What it took to get here
About half the games that made it here had over 12 reviews in their first month; the spread ran 5 to 37.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (5 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Idler + Arcade, priced around $10.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Dating SimArcade

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