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How many copies did The Breakup Arena sell?

Estimated copies sold
≈ 471–766
$258–$694 after Steam's cut $469–$1k before the cut
from 19 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Breakup Arena out and predicted the genre from its 8 similar games. Every figure here, including The Breakup Arena's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 258k–523k
best case 4.3M (TEKKEN 7)
Games like The Breakup Arena

The middle of these games

≈ 258k–523k copies

≈ $1.7M–$6.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Arcade (8 of 8) and Fighting (5 of 8).
The winners
Winners here lead with Fighting + 3D Fighter, priced around $40. The breakout hits carry Local Multiplayer + 3D Fighter + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TEKKEN 8
2024
Est. copies
≈ 1.8M–2.9M
7.8x vs typical
SteamSpy 1M–2M
Est. revenue
$19.7M–$52.8M after Steam's cut $35.7M–$81.3M before the cut
$39.99
72k reviews
Mixed
Fighting3D Fighter
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
10x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Mitsurugi Kamui Hikae
2014
Est. copies
≈ 192k–312k
SteamSpy 200k–500k
Est. revenue
$527k–$1.4M after Steam's cut $958k–$2.2M before the cut
$9.99
3k reviews
Very Positive
Female ProtagonistHack and Slash
THE KING OF FIGHTERS XIV STEAM EDITION
2017
Est. copies
≈ 145k–236k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$59.99
4k reviews
Very Positive
FightingArcade
SOULCALIBUR VI
2018
Est. copies
≈ 436k–709k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$59.99
14k reviews
Very Positive
FightingAction
Hellish Quart
2021
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
DEAD OR ALIVE 5 Last Round: Core Fighters
2015
Est. copies
≈ 513k–833k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Mixed
PvPSexual Content
DEAD OR ALIVE 6
2019
Est. copies
≈ 286k–465k
SteamSpy 500k–1M
Est. revenue
Free
Free
10k reviews
Mostly Positive
3D FighterPvP

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