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How many copies did YUKOMON sell?

Estimated copies sold
≈ 198–322
$381–$1k after Steam's cut $692–$2k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left YUKOMON out and predicted the genre from its 8 similar games. Every figure here, including YUKOMON's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 740–2k
best case 37k (Noob - The Factionless)
Games like YUKOMON

The middle of these games

≈ 740–2k copies

≈ $2k–$8k after Steam's cut

from ~35 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Noob - The Factionless at ≈ 28k–45k copies, ≈ $230k–$619k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 914 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (6 of 8) and JRPG (3 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $30. The breakout hits carry Adventure + CRPG + Magic; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessCreature Collector

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