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How many copies did QUIET DAN sell?

Estimated copies sold
≈ 37k–60k
$20k–$55k after Steam's cut $37k–$84k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left QUIET DAN out and predicted the genre from its 8 similar games. Every figure here, including QUIET DAN's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–2.4M
best case 5.7M (Everlasting Summer)
Games like QUIET DAN

The middle of these games

≈ 25k–2.4M copies

≈ $147k–$17.7M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Everlasting Summer at ≈ 4.4M–7.1M copies.

What it took to get here
About half the games that made it here had over 127 reviews in their first month; the spread ran 21 to 408.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Story Rich.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Phoenix Wright: Ace Attorney Trilogy
2019
Est. copies
≈ 1.3M–2.1M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.6M after Steam's cut $19.4M–$44.1M before the cut
$29.99
45k reviews
Overwhelmingly Positive
DetectiveVisual Novel
Chicken Police - Paint it RED!
2020
Est. copies
≈ 63k–102k
SteamSpy 100k–200k
Est. revenue
$345k–$928k after Steam's cut $628k–$1.4M before the cut
$19.99
3k reviews
Very Positive
Visual NovelDetective
Everlasting Summer
2014
Est. copies
≈ 4.4M–7.1M
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
78k reviews
Very Positive
Night Call
2019
Est. copies
≈ 22k–35k
SteamSpy 50k–100k
Est. revenue
$89k–$238k after Steam's cut $161k–$367k before the cut
$14.99
747 reviews
Mostly Positive
IndieSimulation
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
MAMIYA
2021
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$71k–$190k after Steam's cut $129k–$293k before the cut
$19.99
519 reviews
Very Positive
The Wolf Among Us
2013
Est. copies
≈ 2.5M–4.1M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before the cut
$14.99
40k reviews
Overwhelmingly Positive
AdventureDetective
Read Only Memories: NEURODIVER
2024
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before the cut
$14.99
224 reviews
Mostly Positive
CyberpunkVisual Novel

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