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How many copies did Accretion sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 40 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Accretion out and predicted the genre from its 8 similar games. Every figure here, including Accretion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 622k–4.6M
best case 9.4M (Kerbal Space Program)
Games like Accretion

The middle of these games

≈ 622k–4.6M copies

≈ $6.9M–$54.0M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 9 to 73k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Space (6 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Alcyon Infinity
2023
Est. copies
≈ 223–363
too small to compare
SteamSpy 20k–50k
Est. revenue
$61–$164 after Steam's cut $110–$252 before the cut
$0.99
9 reviews
9 user reviews
ActionTop-Down Shooter
EVERSPACE™
2017
Est. copies
≈ 394k–641k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
Spaceflight Simulator
2022
Est. copies
≈ 240k–390k
SteamSpy 200k–500k
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$14.99
10k reviews
Overwhelmingly Positive
SandboxSpace Sim

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