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How many copies did Exanima sell?

Estimated copies sold
≈ 677k–1.1M
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Exanima out and predicted the genre from its 8 similar games. Every figure here, including Exanima's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–134k
best case 2.9M (Noita)
Games like Exanima

The middle of these games

≈ 10k–134k copies

≈ $74k–$1.1M after Steam's cut

from ~853 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Dark Fantasy (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 679 reviews in their first month; the spread ran 33 to 17k.
The genre you'd be entering
Your set
Your set clusters on Dark Fantasy (2 of 8) and Dungeon Crawler (2 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20.
The era
The games you compared span 2019 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
104x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
3dSen PC
2025
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$57k–$153k after Steam's cut $104k–$236k before the cut
$14.99
557 reviews
Very Positive
PlatformerAdventure
Dungeon Clawler
2026
Est. copies
≈ 98k–159k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $734k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Early AccessRogue-lite
Grimlord
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$235k–$632k after Steam's cut $427k–$972k before the cut
$29.99
1k reviews
Mostly Positive
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Succubus With Guns
2021
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
Free
Free
252 reviews
Mixed
Female ProtagonistAnime
Alchemist Adventure
2021
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$14.99
130 reviews
Mostly Positive
Action-AdventureMedieval
Fated Kingdom
2019
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$24k–$63k after Steam's cut $43k–$97k before the cut
$9.99
297 reviews
Mostly Positive
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