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How many copies did The Elder Scrolls®: Legends™ sell?

Estimated copies sold
≈ 381k–619k
from 11k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Elder Scrolls®: Legends™ out and predicted the genre from its 8 similar games. Every figure here, including The Elder Scrolls®: Legends™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 698k–1.8M
best case 2.5M (Minion Masters)
Games like The Elder Scrolls®: Legends™

The middle of these games

≈ 698k–1.8M copies

≈ $2.5M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Trading Card Game (7 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.